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Beginnt 4 June 2026 09:30
Endet 4 June 2026
6 hours 18 minutes
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Paid Course
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Übersicht
This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course.
Navigate the complexities of 3D environments with confidence as you master octree-based pathfinding in Unity. This course will equip you with the knowledge and skills to design intelligent navigation systems that are optimized for performance and scalability in large virtual spaces.
You'll build a strong understanding of spatial partitioning, waypoint graphs, and advanced AI pathfinding techniques. Your learning journey begins with an introduction to octrees—their structure, base classes, and methods for space division.
As you progress, you'll dive into building waypoint graphs, adding nodes and edges, and refining them for optimized navigation. The course culminates with a hands-on exploration of the A* algorithm, showing how it can be powerfully combined with octrees for intelligent, efficient pathfinding.
Designed for developers with some Unity experience, this course is ideal for game developers, simulation engineers, and AI enthusiasts. A working knowledge of Unity and C# is recommended.
The difficulty level is intermediate, blending theoretical insight with practical application. By the end of the course, you will be able to implement scalable octree structures, develop optimized waypoint systems, integrate A* pathfinding, and build AI agents capable of navigating dynamic 3D environments.
Lehrplan
- Introduction
- Octrees
- Waypoint Graphs
- Pathfinding
- Final Words
Unterrichtet von
Packt - Course Instructors
Fachgebiete
Programming