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Beginnt 4 June 2026 09:30

Endet 4 June 2026

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Unity Game Creation Bootcamp - Unity 6 Compatible

Master Unity 6 game development from setup to publishing a complete 3D zombie shooter with AI, combat systems, and realistic physics in this hands-on bootcamp.
Packt via Coursera

Packt

2868 Kurse


4 weeks, 10 hours a week

Optionales Upgrade verfügbar

Not Specified

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Paid Course

Optionales Upgrade verfügbar

Übersicht

This specialization features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the specialization.

In this specialization, you will dive into Unity game development, learning everything from setting up your environment to creating a fully functional 3D game. You’ll start with Unity installation, interface navigation, and essential tools like textures, meshes, shaders, and physics.

As you progress, you’ll learn how to create first-person characters with animations, pickups, weapons, and more. Each section builds on the last, enabling you to construct realistic environments and implement engaging gameplay mechanics.

You’ll also work with more advanced concepts such as AI programming for enemy movement, ragdoll physics for realistic character deaths, and combat mechanics. By the end of the specialization, you'll have created a complete zombie shooter game, ready for further refinement and publishing.

This specialization is ideal for aspiring game developers and enthusiasts with a basic understanding of programming. It offers hands-on experience in Unity and prepares you for real-world game development challenges.

By the end of the specialization, you will be able to create 3D games in Unity, design dynamic characters and environments, implement AI and combat systems, and optimize your game for a seamless experience.

Lehrplan

  • Course 1: Getting Started with Unity and Building the Game Foundation
  • Course 2: Intermediate Game Development: Combat, Zombies, and HUD
  • Course 3: Game Deployment and Final Touches

Unterrichtet von

Packt - Course Instructors


Fachgebiete

Programming