Overview
Interactive Visualization, Cinematic Animation for Architecture and Interior Design Unreal Engine 5, UE 5.2
Syllabus
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- Introduction to Unreal Engine 5 for ArchViz
-- Overview of Unreal Engine 5
-- Installation and setup
-- Navigating the Unreal Engine interface
- Fundamentals of Architectural Visualization
-- Principles of ArchViz
-- Key differences between static and interactive visualization
- Importing and Preparing 3D Models
-- Supported file formats and data preparation
-- Importing models into Unreal Engine
-- Optimizing geometry and topology
- Materials and Texturing
-- Understanding Unreal Engine’s material editor
-- Creating realistic materials
-- Applying and adjusting textures
- Lighting Techniques in Unreal Engine 5
-- Real-time vs baked lighting
-- Setting up HDRI lighting
-- Using Lumen for global illumination
- Creating Interactive Elements
-- Introduction to Blueprints for interactivity
-- Triggering animations and events
-- User interface basics
- Building and Landscaping Environments
-- Designing interior and exterior spaces
-- Using foliage and environmental effects
-- Navigating the Landscape tool
- Optimizing Performance
-- Level of detail settings
-- Texture streaming and memory management
-- Performance profiling and debugging
- Rendering and Exporting Visualizations
-- Setting up cameras and cinematics
-- Rendering high-quality images and videos
-- Packaging projects for clients and presentations
- Case Studies and Best Practices
-- Analysis of successful ArchViz projects in Unreal Engine
-- Tips and tricks from industry professionals
- Course Project
-- Designing a complete interactive ArchViz project
-- Peer review and feedback on projects
- Course Conclusion
-- Recap of key learnings
-- Next steps and further resources in ArchViz and Unreal Engine 5
Taught by
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