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Beginnt 5 June 2026 14:55
Endet 5 June 2026
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31 minutes
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Übersicht
Dive into State Tree implementation in UE5 through 'Goner' development, exploring AI solutions, gameplay mechanics, and animation integration for dinosaur survival gameplay.
Lehrplan
- Course Introduction
- Understanding the Game Environment
- Fundamentals of State Trees
- Implementing State Trees in UE5
- Designing AI for Dinosaurs
- Advanced AI Solutions
- Integrating Gameplay Mechanics
- Animation Integration
- Real Case Study: 'Goner'
- Conclusion and Next Steps
Overview of Unreal Engine 5 (UE5)
Brief introduction to State Trees and their role in AI
Introduction to 'Goner'
Overview of the dinosaur survival gameplay concept
What is a State Tree?
Benefits of using State Trees in game AI
Setting up a UE5 project
Creating and configuring a basic State Tree
Exploring State Tree nodes and transitions
Overview of dinosaur behaviors and AI requirements
Implementing basic AI behaviors using State Trees
Handling complex AI scenarios with State Tree
Optimizing State Trees for performance
Debugging and testing AI behavior in UE5
Combining State Trees with other gameplay systems
Aligning AI behavior with game objectives
Linking dinosaur animations with State Tree logic
Managing animation transitions and event handling
Examining specific State Tree implementations in 'Goner'
Lessons learned and challenges faced during development
Recap of key concepts
Exploring further learning resources in AI and UE5 development
Fachgebiete
Programming