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Start 6 June 2026 13:32

Einde 6 June 2026

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Game Programming - Course Introduction and Syllabus - Lecture 1

Discover game programming fundamentals including vector math, rendering, AI, physics, and ECS architecture using C++ and SFML to build fully functional games from scratch.
Dave Churchill via YouTube

Dave Churchill

6076 Cursussen


1 hour 8 minutes

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Overzicht

Discover game programming fundamentals including vector math, rendering, AI, physics, and ECS architecture using C++ and SFML to build fully functional games from scratch.


Vakgebieden

Programming