What You Need to Know Before
You Start

Starts 2 June 2025 21:11

Ends 2 June 2025

00 days
00 hours
00 minutes
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Jumpstart to 2D Game Development: Godot 4.4+ for Beginners

Master the Godot 4 Engine, Build Engaging 2D Games, Learn GDScript and Ignite Your Game Development Journey!
via Udemy

4052 Courses


3 days 6 hours 5 minutes

Optional upgrade avallable

Not Specified

Progress at your own speed

Paid Course

Optional upgrade avallable

Overview

Welcome to "Jumpstart to 2D Game Development:

Godot 4 for Beginners" – an immersive video course designed to empower aspiring game developers with the skills and knowledge needed to create captivating 2D games using the powerful Godot 4 game engine with it's built in GDScript programming language.

Syllabus

  • Introduction to 2D Game Development
  • Overview of Game Development
    Introduction to Godot 4
    Setting up Godot and Basic Interface Tour
  • Fundamentals of GDScript
  • Basics of GDScript Syntax
    Variables, Functions, and Control Structures
    Creating and Using Scripts in Godot
  • Understanding Nodes and Scenes
  • Introduction to Nodes and Scene System
    Creating and Organizing Scenes
    Instancing and Using Scene Inheritance
  • Designing 2D Game Environments
  • Adding Sprites and Textures
    Working with Tilemaps
    Layering and Z-Index
  • Game Physics and Collisions
  • Understanding Physics in Godot
    Creating Collisions with Static and Kinematic Bodies
    Implementing Simple Game Physics
  • Basic Game Mechanics
  • Handling Player Input
    Creating Player Movement and Animations
    Implementing Basic Game Logic
  • User Interface (UI) Fundamentals
  • Designing Menus and HUDs
    Using Control Nodes
    Handling UI Events
  • Audio and Sound Effects
  • Importing and Playing Audio
    Adding Sound Effects and Music
    Managing Audio Channels
  • Exporting and Publishing Games
  • Preparing Game for Export
    Understanding Export Settings for Desktop and Mobile
    Distributing Your Game
  • Project: Developing a Simple 2D Game
  • Planning Your Game
    Implementing Game Features
    Testing and Debugging
  • Conclusion and Next Steps
  • Review and Course Wrap-up
    Further Learning Resources
    Community and Support Networks

Taught by

Richard Allbert


Subjects

Programming