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Starts 4 June 2026 12:39
Ends 4 June 2026
How We Used Reinforcement Learning to Solve the Abbey of Crime
MLCon | Machine Learning Conference
6076 Courses
52 minutes
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Overview
Explore how AI and reinforcement learning were used to conquer the challenging 1987 RPG "Abbey of Crime," overcoming its complexity within 120k of data to complete the game autonomously.
Syllabus
- Introduction to the Abbey of Crime
- Fundamentals of Reinforcement Learning (RL)
- Analyzing the Abbey of Crime for RL Application
- Designing the RL Framework
- Implementing RL Algorithms
- Handling Game Constraints and Data Limitations
- Testing and Evaluation
- Achievements and Outcomes
- Lessons Learned and Future Directions
- Conclusion and Resources
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