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Starts 6 July 2025 20:24
Ends 6 July 2025
How We Used Reinforcement Learning to Solve the Abbey of Crime
MLCon | Machine Learning Conference
2825 Courses
52 minutes
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Overview
Join us as we delve into the fascinating world of artificial intelligence and reinforcement learning with our latest exploration – conquering the iconic 1987 RPG, 'Abbey of Crime.' This session reveals how AI technologies were leveraged to autonomously navigate and master the intricate challenges presented in the game, all within a modest 120K of data. Witness a blend of nostalgic gaming and cutting-edge technology come to life, demonstrating the power and potential of AI-driven solutions.
Tune into our YouTube presentation to journey through this pioneering achievement in gaming and artificial intelligence.
Syllabus
- Introduction to the Abbey of Crime
- Fundamentals of Reinforcement Learning (RL)
- Analyzing the Abbey of Crime for RL Application
- Designing the RL Framework
- Implementing RL Algorithms
- Handling Game Constraints and Data Limitations
- Testing and Evaluation
- Achievements and Outcomes
- Lessons Learned and Future Directions
- Conclusion and Resources
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