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Reinforcement Learning Basics - Agentic AI Course - Lecture 11

Join us for Lecture 11 of the Agentic AI Course, focusing on the basics of Reinforcement Learning. This session uses accessible examples, such as dog training, to explain crucial concepts including agents, environments, states, actions, rewards, and policies. Perfect for anyone interested in Artificial Intelligence and Computer Science. C.
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Overview

Join us for Lecture 11 of the Agentic AI Course, focusing on the basics of Reinforcement Learning. This session uses accessible examples, such as dog training, to explain crucial concepts including agents, environments, states, actions, rewards, and policies.

Perfect for anyone interested in Artificial Intelligence and Computer Science. Catch the lecture on YouTube to enhance your understanding of these foundational topics.

Categories:

Artificial Intelligence Courses, Computer Science Courses

Syllabus

  • Introduction to Reinforcement Learning
  • Definition and Key Concepts
    Real-world Analogies (e.g., Dog Training)
  • Key Components of Reinforcement Learning
  • Agents
    Environments
    States
    Actions
    Rewards
    Policies
  • Agent-Environment Interaction
  • Understanding the Role of an Agent
    Defining the Environment
    State Transitions and State Spaces
  • Actions and Decision-Making
  • Action Spaces
    Exploration vs. Exploitation
  • Reward Mechanisms
  • Designing Reward Functions
    Delayed Rewards and Long-term Goals
  • Policy and Policy Functions
  • Greedy Policies
    Stochastic Policies
  • Basic Algorithms in Reinforcement Learning
  • Value-Based Methods (e.g., Q-learning)
    Policy-Based Methods
  • Case Study: Dog Training Analogy
  • Mapping Reinforcement Learning Concepts to Dog Training
    Examples and Exercises
  • Summary and Key Takeaways
  • Review of Core Concepts
    Discussion on Practical Applications
  • Q&A Session
  • Addressing Students’ Questions
    Clarifications and Further Resources

Subjects

Computer Science