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Beginnt 4 June 2026 20:31

Endet 4 June 2026

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Learning Agents Using Q-Learning: Theory and Code - Agentic AI Course Lecture 13

Join us in Lecture 13 of the Agentic AI Course as we delve into the world of Q-Learning. This session provides a comprehensive look at reinforcement learning through detailed theoretical insights and practical Python implementation. You will gain essential knowledge about learning agents and explore the intricacies of Q-tables and epsilon.
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Übersicht

Join us in Lecture 13 of the Agentic AI Course as we delve into the world of Q-Learning. This session provides a comprehensive look at reinforcement learning through detailed theoretical insights and practical Python implementation.

You will gain essential knowledge about learning agents and explore the intricacies of Q-tables and epsilon-greedy strategies. The lecture also includes a step-by-step guide to coding a simple environment from scratch, equipping you with the skills to master these concepts effectively.

Enhance your understanding of artificial intelligence and computer science with this engaging and informative course available on YouTube.

Lehrplan

  • Introduction to Reinforcement Learning (RL)
  • Overview of RL concepts
    Key components: agent, environment, actions, states, rewards
  • Foundations of Q-Learning
  • Definition and purpose of Q-Learning in RL
    The Bellman Equation and Q-value updates
    Exploration vs. Exploitation dilemma
  • The Q-Table
  • Structure and purpose of the Q-table
    Initialization and representation of the Q-table
    Updates to the Q-table based on actions and rewards
  • Epsilon-Greedy Strategy
  • Explanation of the epsilon-greedy strategy for exploration
    Balancing exploration and exploitation
    Modulating epsilon value for learning efficiency
  • Implementation in Python
  • Setting up the Python environment
    Coding the Q-table and update mechanism
    Implementing epsilon-greedy action selection
  • Building a Simple Environment
  • Designing a basic environment for a learning agent
    Defining state space and action space
    Reward structure and state transitions
  • Coding a Q-Learning Agent
  • Integrating all components into a functional agent
    Running simulations and observing learning progression
  • Practical Applications and Enhancements
  • Scaling to more complex environments
    Introducing variations such as Q-Learning with function approximation
  • Conclusion and Further Reading
  • Recap of key concepts
    Suggested readings and resources for advanced learning

Fachgebiete

Computer Science