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Starts 7 June 2025 12:05
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Learning Agents Using Q-Learning: Theory and Code - Agentic AI Course Lecture 13
Dive into Q-Learning for reinforcement learning with both theoretical foundations and Python implementation. Master learning agents, Q-tables, epsilon-greedy strategies, and code a simple environment from scratch.
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Overview
Dive into Q-Learning for reinforcement learning with both theoretical foundations and Python implementation. Master learning agents, Q-tables, epsilon-greedy strategies, and code a simple environment from scratch.
Syllabus
- Introduction to Reinforcement Learning (RL)
- Foundations of Q-Learning
- The Q-Table
- Epsilon-Greedy Strategy
- Implementation in Python
- Building a Simple Environment
- Coding a Q-Learning Agent
- Practical Applications and Enhancements
- Conclusion and Further Reading
Overview of RL concepts
Key components: agent, environment, actions, states, rewards
Definition and purpose of Q-Learning in RL
The Bellman Equation and Q-value updates
Exploration vs. Exploitation dilemma
Structure and purpose of the Q-table
Initialization and representation of the Q-table
Updates to the Q-table based on actions and rewards
Explanation of the epsilon-greedy strategy for exploration
Balancing exploration and exploitation
Modulating epsilon value for learning efficiency
Setting up the Python environment
Coding the Q-table and update mechanism
Implementing epsilon-greedy action selection
Designing a basic environment for a learning agent
Defining state space and action space
Reward structure and state transitions
Integrating all components into a functional agent
Running simulations and observing learning progression
Scaling to more complex environments
Introducing variations such as Q-Learning with function approximation
Recap of key concepts
Suggested readings and resources for advanced learning
Subjects
Computer Science