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Learning Agents Using Q-Learning: Theory and Code - Agentic AI Course Lecture 13

Dive into Q-Learning for reinforcement learning with both theoretical foundations and Python implementation. Master learning agents, Q-tables, epsilon-greedy strategies, and code a simple environment from scratch.
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Overview

Dive into Q-Learning for reinforcement learning with both theoretical foundations and Python implementation. Master learning agents, Q-tables, epsilon-greedy strategies, and code a simple environment from scratch.

Syllabus

  • Introduction to Reinforcement Learning (RL)
  • Overview of RL concepts
    Key components: agent, environment, actions, states, rewards
  • Foundations of Q-Learning
  • Definition and purpose of Q-Learning in RL
    The Bellman Equation and Q-value updates
    Exploration vs. Exploitation dilemma
  • The Q-Table
  • Structure and purpose of the Q-table
    Initialization and representation of the Q-table
    Updates to the Q-table based on actions and rewards
  • Epsilon-Greedy Strategy
  • Explanation of the epsilon-greedy strategy for exploration
    Balancing exploration and exploitation
    Modulating epsilon value for learning efficiency
  • Implementation in Python
  • Setting up the Python environment
    Coding the Q-table and update mechanism
    Implementing epsilon-greedy action selection
  • Building a Simple Environment
  • Designing a basic environment for a learning agent
    Defining state space and action space
    Reward structure and state transitions
  • Coding a Q-Learning Agent
  • Integrating all components into a functional agent
    Running simulations and observing learning progression
  • Practical Applications and Enhancements
  • Scaling to more complex environments
    Introducing variations such as Q-Learning with function approximation
  • Conclusion and Further Reading
  • Recap of key concepts
    Suggested readings and resources for advanced learning

Subjects

Computer Science