Wat je moet weten voordat je
begint

Start 4 June 2026 08:07

Einde 4 June 2026

00 Dagen
00 Uren
00 Minuten
00 Seconden
course image

Build Your Own The Backrooms Horror Game with Unreal Engine 5 and Blueprints - Full GameDev Tutorial

Master Unreal Engine 5 Blueprints by creating a complete Backrooms horror game with enemy AI, jump scares, puzzles, and body cam effects from scratch to packaged executable.
via freeCodeCamp

14 Cursussen


3 hours 20 minutes

Optionele upgrade beschikbaar

Not Specified

Ga in je eigen tempo vooruit

Free Video

Optionele upgrade beschikbaar

Overzicht

Master Unreal Engine 5 Blueprints by creating a complete Backrooms horror game with enemy AI, jump scares, puzzles, and body cam effects from scratch to packaged executable.

Lesprogramma

  • Introduction to Unreal Engine 5
  • Overview of Unreal Engine 5 Interface
    Setting Up Your Project
    Navigating the Asset Library
  • Basics of Blueprints
  • Introduction to Visual Scripting
    Creating Your First Blueprint
    Understanding Variables and Functions
  • Game Concept and Design
  • Overview of The Backrooms Concept
    Designing Game Mechanics and Features
    Developing a Game Storyboard and Flow
  • Environment and Level Design
  • Designing the Backrooms Environment
    Adding Textures and Materials
    Lighting and Atmosphere Setup
  • Implementing Core Game Mechanics
  • Creating Player Movement and Controls
    Designing Jump Scares
    Developing Puzzle Elements
  • Enemy AI Development
  • Introduction to AI in Unreal Engine
    Designing Enemy Behavior with Blueprints
    Implementing Pathfinding and Navigation
  • Advanced Effects and Features
  • Creating Body Cam Effects
    Utilizing Post-Processing for Horror Aesthetics
    Implementing Sound and Ambient Effects
  • Optimization and Performance Tuning
  • Profiling and Analyzing Frame Rates
    Optimizing Assets and Textures
    Reducing Load Times
  • Finalizing and Testing Your Game
  • Implementing a Main Menu and UI Elements
    Playtesting and Gathering Feedback
    Debugging Common Issues
  • Packaging and Publishing
  • Preparing Your Game for Deployment
    Creating a Packaged Executable
    Sharing Your Game with Others
  • Course Review and Next Steps
  • Summarizing Key Concepts
    Exploring Advanced Unreal Engine Features
    Recommendations for Further Learning Paths

Vakgebieden

Programming