Introduction to Dynamic Oceans in Houdini

via Pluralsight

Pluralsight

489 Courses


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Overview

This series of Houdini tutorials delves into the many different techniques utilized in Houdini's OceanFX toolset. Starting with the shelf tools, you'll quickly move on to a detailed exploration of the nodes that form the core of OceanFX, specifically the Ocean Spectrum and Ocean Evaluate nodes.

You'll learn how to set up a quick iterative rendering process to tweak ocean shaders and discover how to track objects with a fluid tank, facilitating the creation of large ocean scenes with minimal simulation time. Additionally, you'll dive into the whitewater simulator and master the integration of elements like spray, foam, and bubbles into your ocean scenes.

This tutorial series is crafted for artists who have a solid understanding of basic 3D concepts, familiarity with the Houdini User Interface, and a basic knowledge of Houdini fluids. If you’re new to Houdini fluids, it's recommended to watch the "Introduction to Fluid Simulations in Houdini" course first to get up to speed.

Simulating large oceans has always been challenging for visual effects artists, but Houdini's OceanFX Toolkit makes the process enjoyable and yields impressive results. Enhance your skills with Houdini 14 and create stunning ocean effects with ease.

Software required: Houdini 14

University: Pluralsight

Categories: Object Tracking Courses

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