What You Need to Know Before
You Start

Starts 3 June 2025 11:43

Ends 3 June 2025

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How To Make A Retro FPS Game In Unreal Engine 5

Learn how to create a Retro FPS with multiple different guns, enemies and actors like explosive barrels
via Udemy

4052 Courses


6 hours 50 minutes

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Not Specified

Progress at your own speed

Paid Course

Optional upgrade avallable

Overview

Learn how to create a Retro FPS with multiple different guns, enemies and actors like explosive barrels What you'll learn:

Learn how to create an Old School Retro FPS like the Classic DOOM Game In Unreal Engine 5How to make FPS weapons we will go over how to create many different weapons including :

Pistols, Miniguns, Rockets Launcher and MoreHow to create User Interfaces we will go over how to make game over screens, player HUDs, main menu's and moreHow to make actors we can place in the world like explosive barrels, sliding doors, door which require key cards , lava and moreHow To Create Dynamic A.I Using Behaviour Trees This Course in a NutshellIn this course you will learn how to create a Retro FPS like the classic DOOM or Wolfenstein games. This will guide you step by step on how you can create this type of game using Unreal Engine 5.Course OverviewWe will be coding this project using Unreal Engine 5 blueprints a powerful visual scripting system which will allow us to create this game without writing a line of code.This course will contain multiple chapters which will cover a range of topics:

How to make multiple different weapons such as RPGS, miniguns and pistols, with weapon switching.How to create working 8 directional enemy sprites just like the classic Doom and Wolfenstein games and how to code enemy A.I using Behaviour Trees.You will learn how to make multiple different HUD elements such as :

game over screens, player HUDS, main menu and pause screensHow to create objects we can place in the world such as doors which require key cards and exploding barrels and moreWhat's InsideCourse Modules :

IntroductionSetting Up The First Person CharacterCreating WeaponsCreating The A.ICreating A Damage SystemMaking Interactable World ObjectsDesigning The LevelFinal TouchesWhat Will You Learn In this Course?At the end of the course you will have learnt how to make an Old School Retro FPS game with multiple different weapons, with different fire rates and ammo storage, how to make multiple different types of enemy A.I.

How to create menu and level unlock systems and a lot more.

Syllabus

  • Introduction to Unreal Engine 5
  • Overview of Unreal Engine 5 interface and tools
    Setting up your project
  • Understanding FPS Game Mechanics
  • Analyzing classic retro FPS games
    Core gameplay elements and design considerations
  • Designing Game Assets
  • Basics of 3D modeling for retro FPS
    Creating textures and materials
  • Level Design Fundamentals
  • Level planning and blockout techniques
    Implementing lighting and atmosphere
  • Implementing Game Mechanics
  • Player character setup and controls
    Weapon creation and implementation
    Enemy AI and behavior patterns
  • Creating Retro-Style Visuals and Effects
  • Techniques for achieving a retro aesthetic
    Post-processing effects typical of retro FPS games
  • Sound Design and Music
  • Integrating sound effects and ambient sounds
    Creating or sourcing retro-style music
  • Optimizing Game Performance
  • Techniques for optimizing performance in Unreal Engine 5
    Testing and debugging
  • Packaging and Publishing Your Game
  • Building for different platforms
    Preparing your game for release
  • Course Project and Final Review
  • Building a complete playable level
    Review and feedback on projects

Taught by

Unreal University


Subjects

Programming