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Débute 5 June 2026 06:43
Se termine 5 June 2026
6 hours 50 minutes
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Paid Course
Amélioration optionnelle disponible
Aperçu
Learn how to create a Retro FPS with multiple different guns, enemies and actors like explosive barrels What you'll learn:
Learn how to create an Old School Retro FPS like the Classic DOOM Game In Unreal Engine 5How to make FPS weapons we will go over how to create many different weapons including :
Pistols, Miniguns, Rockets Launcher and MoreHow to create User Interfaces we will go over how to make game over screens, player HUDs, main menu's and moreHow to make actors we can place in the world like explosive barrels, sliding doors, door which require key cards , lava and moreHow To Create Dynamic A.I Using Behaviour Trees This Course in a NutshellIn this course you will learn how to create a Retro FPS like the classic DOOM or Wolfenstein games. This will guide you step by step on how you can create this type of game using Unreal Engine 5.Course OverviewWe will be coding this project using Unreal Engine 5 blueprints a powerful visual scripting system which will allow us to create this game without writing a line of code.This course will contain multiple chapters which will cover a range of topics:
How to make multiple different weapons such as RPGS, miniguns and pistols, with weapon switching.How to create working 8 directional enemy sprites just like the classic Doom and Wolfenstein games and how to code enemy A.I using Behaviour Trees.You will learn how to make multiple different HUD elements such as :
game over screens, player HUDS, main menu and pause screensHow to create objects we can place in the world such as doors which require key cards and exploding barrels and moreWhat's InsideCourse Modules :
IntroductionSetting Up The First Person CharacterCreating WeaponsCreating The A.ICreating A Damage SystemMaking Interactable World ObjectsDesigning The LevelFinal TouchesWhat Will You Learn In this Course?At the end of the course you will have learnt how to make an Old School Retro FPS game with multiple different weapons, with different fire rates and ammo storage, how to make multiple different types of enemy A.I.
How to create menu and level unlock systems and a lot more.
Programme
- Introduction à Unreal Engine 5
- Comprendre la Mécanique des Jeux FPS
- Conception d'Assets de Jeu
- Fondamentaux de la Conception de Niveaux
- Mise en Œuvre des Mécaniques de Jeu
- Création de Visuels et Effets de Style Rétro
- Design Sonore et Musique
- Optimisation de la Performance du Jeu
- Emballage et Publication de Votre Jeu
- Projet de Cours et Révision Finale
Enseigné par
Unreal University
Matières
Programming