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Starts 3 June 2025 11:31

Ends 3 June 2025

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Learn Game Artificial Intelligence in Unity Visual Scripting

Bring your games to life without coding by building artificial intelligence algorithms with Visual Scripting tools.
via Udemy

4052 Courses


5 hours 54 minutes

Optional upgrade avallable

Not Specified

Progress at your own speed

Paid Course

Optional upgrade avallable

Overview

Bring your games to life without coding by building artificial intelligence algorithms with Visual Scripting tools. What you'll learn:

Learn Visual Scripting from Unity's YouTube Creative Content Producer (and original Bolt YouTuber)Become a wizard of timing and rotating things in UnityCreate 3D worlds with robots ghosts and cute ducksMake a city and action game prototype:

sandboxes to forever support your learning and dream gamesGame AI for enemies and friendsBest practices for architecture and performance Strap yourself in:

Programming Artificial Intelligence is about to click!

My name is Jim, and I'll be your instructor. Creating this course has been a dream of mine ever since I made the official tutorials for Bolt on Unity's Learn Site.

In collaboration with Holistic3D, I took Penny's quintessential C# tutorial series The Beginner's Guide to Artificial Intelligence and adapted it to *drumroll*... Unity Visual Scripting!

In this course, you're getting the best of both worlds:

Learning content from Penny, a renowned expert on AI and computer science.....remixed, riffed on, and presented by me, a creative artist and designer. I've helped thousands learn visual scripting from the early years to today.

Through an open-ended, practice-based approach you will follow along as each step is revealed for you to build two game worlds created with Unity 2021.3.9Here's the list of what we'll make together:

For total beginners, we start with a Day/Night Cycle to bring sunsets and sunrises to your game worlds.We'll use Custom Events to make fireflies appear and turn streetlights on in the night.Want something more advanced? We'll make an in-game clock and sync it with the sun.Set up a Click-To-Move Player Controller using Cinemachine and Unity's Nav Mesh system.Bring to life wildlife in the form of ducks and rats that respond to the world around them.Populate a city with crowds of NPCs who wander around, avoid cars, and run away from ghostsMaster rotations and timing with a laser gun turret We'll use predictive aiming to make challenging enemies for the player to faceFinesse Enemy AI with improved algorithms for Patrol, Chase and Attack strategiesExtraContent! at the end, based on your requests and questions.By the end of this course you will have:

A full understanding of UVS and Unity's API - the foundation to make what you imagineAn in-game time system - make your game worlds dynamic from the startFamiliarity with 3D game mathematics - you'll be comfortable and confident moving and rotating objects in UnityLearned Unity's Nav Mesh System - add lifelike characters and creatures to your game worldsState machines as an essential part of your game dev toolset - create AI behaviors that respond to the environment and the player's actionsTwo sandbox projects, a city and sci-fi action prototype - keep libraries of graphs ready to drop into any of your gamesJoined the friendly and active UVS and Holistic3D communities - share your progress, get unstuck, and connect with other UVS creators like youWe're so excited to share the course with you and can't wait to see how you run with it,- Jim @HomeMech

Syllabus

  • Introduction to Game AI
  • Overview of Artificial Intelligence in Games
    Understanding Basic AI Concepts and Terminology
    The Role of AI in Game Development
  • Introduction to Unity and Visual Scripting
  • Setting Up Unity for AI Development
    Introduction to Unity Visual Scripting
    Basic Visual Scripting Techniques
  • Fundamentals of Game AI Techniques
  • Finite State Machines (FSM)
    Behavior Trees
    Pathfinding Algorithms (A* Algorithm)
    Movement and Steering Behaviors
  • Creating NPC Behaviors
  • Designing FSM for NPCs
    Implementing Patrol and Guard Behaviors
    Developing Reactive AI using Behavior Trees
  • Pathfinding and Navigation
  • Setting Up Navigation Meshes in Unity
    Implementing the A* Algorithm in Visual Scripting
    Optimizing Pathfinding for Performance
  • Advanced AI Techniques
  • Integrating Decision Trees
    Implementing Fuzzy Logic
    Introduction to Machine Learning Concepts in Games
  • AI in Different Game Genres
  • Strategy Games: AI for Enemy Units and Resources
    Puzzle Games: Designing AI Competitors
    RPGs: NPC Dialogues and Quest Systems
  • Testing and Debugging AI Systems
  • Techniques for Testing AI Behavior
    Debugging Unity Visual Scripts
    Performance Tuning for AI Systems
  • Project: Creating Your Own Game AI
  • Proposal and Design Phase
    Developing the AI Project
    Final Presentation and Feedback
  • Conclusion and Further Learning
  • Summarizing Key Concepts
    Resources for Continued Learning in AI and Game Development

Taught by

Penny de Byl, Jim Walsh and Penny Holistic3D


Subjects

Programming