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Inicio 5 June 2026 07:50

Fin 5 June 2026

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Aprende Inteligencia Artificial para Juegos en Scripting Visual de Unity

Da vida a tus juegos sin programar construyendo algoritmos de inteligencia artificial con herramientas de scripting visual.
via Udemy

4160 Cursos


5 hours 54 minutes

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Resumen

Bring your games to life without coding by building artificial intelligence algorithms with Visual Scripting tools. What you'll learn:

Learn Visual Scripting from Unity's YouTube Creative Content Producer (and original Bolt YouTuber)Become a wizard of timing and rotating things in UnityCreate 3D worlds with robots ghosts and cute ducksMake a city and action game prototype:

sandboxes to forever support your learning and dream gamesGame AI for enemies and friendsBest practices for architecture and performance Strap yourself in:

Programming Artificial Intelligence is about to click!

My name is Jim, and I'll be your instructor. Creating this course has been a dream of mine ever since I made the official tutorials for Bolt on Unity's Learn Site.

In collaboration with Holistic3D, I took Penny's quintessential C# tutorial series The Beginner's Guide to Artificial Intelligence and adapted it to *drumroll*... Unity Visual Scripting!

In this course, you're getting the best of both worlds:

Learning content from Penny, a renowned expert on AI and computer science.....remixed, riffed on, and presented by me, a creative artist and designer. I've helped thousands learn visual scripting from the early years to today.

Through an open-ended, practice-based approach you will follow along as each step is revealed for you to build two game worlds created with Unity 2021.3.9Here's the list of what we'll make together:

For total beginners, we start with a Day/Night Cycle to bring sunsets and sunrises to your game worlds.We'll use Custom Events to make fireflies appear and turn streetlights on in the night.Want something more advanced? We'll make an in-game clock and sync it with the sun.Set up a Click-To-Move Player Controller using Cinemachine and Unity's Nav Mesh system.Bring to life wildlife in the form of ducks and rats that respond to the world around them.Populate a city with crowds of NPCs who wander around, avoid cars, and run away from ghostsMaster rotations and timing with a laser gun turret We'll use predictive aiming to make challenging enemies for the player to faceFinesse Enemy AI with improved algorithms for Patrol, Chase and Attack strategiesExtraContent! at the end, based on your requests and questions.By the end of this course you will have:

A full understanding of UVS and Unity's API - the foundation to make what you imagineAn in-game time system - make your game worlds dynamic from the startFamiliarity with 3D game mathematics - you'll be comfortable and confident moving and rotating objects in UnityLearned Unity's Nav Mesh System - add lifelike characters and creatures to your game worldsState machines as an essential part of your game dev toolset - create AI behaviors that respond to the environment and the player's actionsTwo sandbox projects, a city and sci-fi action prototype - keep libraries of graphs ready to drop into any of your gamesJoined the friendly and active UVS and Holistic3D communities - share your progress, get unstuck, and connect with other UVS creators like youWe're so excited to share the course with you and can't wait to see how you run with it,- Jim @HomeMech

Programa

  • Introducción a la IA en Juegos
  • Visión general de la Inteligencia Artificial en Juegos
    Comprensión de los Conceptos y Terminología Básica de IA
    El Papel de la IA en el Desarrollo de Juegos
  • Introducción a Unity y Scripting Visual
  • Configuración de Unity para el Desarrollo de IA
    Introducción al Scripting Visual en Unity
    Técnicas Básicas de Scripting Visual
  • Fundamentos de Técnicas de IA en Juegos
  • Máquinas de Estado Finito (FSM)
    Árboles de Comportamiento
    Algoritmos de Búsqueda de Rutas (Algoritmo A*)
    Comportamientos de Movimiento y Dirección
  • Creación de Comportamientos de NPC
  • Diseño de FSM para NPCs
    Implementación de Comportamientos de Patrulla y Guardia
    Desarrollo de IA Reactiva usando Árboles de Comportamiento
  • Búsqueda de Rutas y Navegación
  • Configuración de Mallas de Navegación en Unity
    Implementación del Algoritmo A* en Scripting Visual
    Optimización de Búsqueda de Rutas para el Rendimiento
  • Técnicas Avanzadas de IA
  • Integración de Árboles de Decisión
    Implementación de Lógica Difusa
    Introducción a Conceptos de Aprendizaje Automático en Juegos
  • IA en Diferentes Géneros de Juegos
  • Juegos de Estrategia: IA para Unidades Enemigas y Recursos
    Juegos de Rompecabezas: Diseño de Competidores de IA
    Juegos de Rol: Diálogos de NPC y Sistemas de Misiones
  • Pruebas y Depuración de Sistemas de IA
  • Técnicas para Probar Comportamiento de IA
    Depuración de Scripts Visuales en Unity
    Ajuste de Rendimiento para Sistemas de IA
  • Proyecto: Creación de Tu Propia IA de Juego
  • Fase de Propuesta y Diseño
    Desarrollo del Proyecto de IA
    Presentación Final y Retroalimentación
  • Conclusión y Aprendizaje Adicional
  • Resumen de Conceptos Clave
    Recursos para Continuar Aprendiendo en IA y Desarrollo de Juegos

Impartido por

Penny de Byl, Jim Walsh and Penny Holistic3D


Materias

Programming