Ce que vous devez savoir avant
Vous commencez

Débute 5 June 2026 09:36

Se termine 5 June 2026

00 Jours
00 Heures
00 Minutes
00 Secondes
course image

Apprenez l'intelligence artificielle de jeu avec Unity Visual Scripting

Donnez vie à vos jeux sans coder en créant des algorithmes d'intelligence artificielle avec des outils de script visuel.
via Udemy

4160 Cours


5 hours 54 minutes

Amélioration optionnelle disponible

Not Specified

Progressez à votre rythme

Paid Course

Amélioration optionnelle disponible

Aperçu

Bring your games to life without coding by building artificial intelligence algorithms with Visual Scripting tools. What you'll learn:

Learn Visual Scripting from Unity's YouTube Creative Content Producer (and original Bolt YouTuber)Become a wizard of timing and rotating things in UnityCreate 3D worlds with robots ghosts and cute ducksMake a city and action game prototype:

sandboxes to forever support your learning and dream gamesGame AI for enemies and friendsBest practices for architecture and performance Strap yourself in:

Programming Artificial Intelligence is about to click!

My name is Jim, and I'll be your instructor. Creating this course has been a dream of mine ever since I made the official tutorials for Bolt on Unity's Learn Site.

In collaboration with Holistic3D, I took Penny's quintessential C# tutorial series The Beginner's Guide to Artificial Intelligence and adapted it to *drumroll*... Unity Visual Scripting!

In this course, you're getting the best of both worlds:

Learning content from Penny, a renowned expert on AI and computer science.....remixed, riffed on, and presented by me, a creative artist and designer. I've helped thousands learn visual scripting from the early years to today.

Through an open-ended, practice-based approach you will follow along as each step is revealed for you to build two game worlds created with Unity 2021.3.9Here's the list of what we'll make together:

For total beginners, we start with a Day/Night Cycle to bring sunsets and sunrises to your game worlds.We'll use Custom Events to make fireflies appear and turn streetlights on in the night.Want something more advanced? We'll make an in-game clock and sync it with the sun.Set up a Click-To-Move Player Controller using Cinemachine and Unity's Nav Mesh system.Bring to life wildlife in the form of ducks and rats that respond to the world around them.Populate a city with crowds of NPCs who wander around, avoid cars, and run away from ghostsMaster rotations and timing with a laser gun turret We'll use predictive aiming to make challenging enemies for the player to faceFinesse Enemy AI with improved algorithms for Patrol, Chase and Attack strategiesExtraContent! at the end, based on your requests and questions.By the end of this course you will have:

A full understanding of UVS and Unity's API - the foundation to make what you imagineAn in-game time system - make your game worlds dynamic from the startFamiliarity with 3D game mathematics - you'll be comfortable and confident moving and rotating objects in UnityLearned Unity's Nav Mesh System - add lifelike characters and creatures to your game worldsState machines as an essential part of your game dev toolset - create AI behaviors that respond to the environment and the player's actionsTwo sandbox projects, a city and sci-fi action prototype - keep libraries of graphs ready to drop into any of your gamesJoined the friendly and active UVS and Holistic3D communities - share your progress, get unstuck, and connect with other UVS creators like youWe're so excited to share the course with you and can't wait to see how you run with it,- Jim @HomeMech

Programme

  • Introduction à l'IA de jeu
  • Aperçu de l'intelligence artificielle dans les jeux
    Comprendre les concepts et la terminologie de base de l'IA
    Le rôle de l'IA dans le développement de jeux
  • Introduction à Unity et à la programmation visuelle
  • Configurer Unity pour le développement de l'IA
    Introduction à la programmation visuelle dans Unity
    Techniques de base de la programmation visuelle
  • Fondamentaux des techniques d'IA de jeu
  • Machines à états finis (FSM)
    Arbres de comportement
    Algorithmes de pathfinding (algorithme A*)
    Comportements de mouvement et de guidage
  • Création de comportements de PNJ
  • Concevoir des FSM pour les PNJ
    Mettre en œuvre des comportements de patrouille et de garde
    Développer une IA réactive en utilisant des arbres de comportement
  • Pathfinding et navigation
  • Configurer des maillages de navigation dans Unity
    Mettre en œuvre l'algorithme A* en programmation visuelle
    Optimiser le pathfinding pour les performances
  • Techniques avancées d'IA
  • Intégration des arbres de décision
    Mettre en œuvre la logique floue
    Introduction aux concepts d'apprentissage machine dans les jeux
  • L'IA dans différents genres de jeux
  • Jeux de stratégie : IA pour les unités ennemies et les ressources
    Jeux de puzzle : Concevoir des concurrents IA
    RPG : Dialogues de PNJ et systèmes de quêtes
  • Test et débogage des systèmes d'IA
  • Techniques pour tester le comportement de l'IA
    Débogage des scripts visuels Unity
    Optimisation des performances pour les systèmes d'IA
  • Projet : créer votre propre IA de jeu
  • Proposition et phase de conception
    Développement du projet IA
    Présentation finale et retour
  • Conclusion et apprentissage complémentaire
  • Résumer les concepts clés
    Ressources pour continuer à apprendre sur l'IA et le développement de jeux

Enseigné par

Penny de Byl, Jim Walsh and Penny Holistic3D


Matières

Programming