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Starts 6 June 2026 07:19

Ends 6 June 2026

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COMP4300 - Game Programming - Assignment 3 - Lecture 10

Dive into game programming fundamentals including vector math, rendering, animation, AI, collision detection, physics, and UI using C++ and SFML with ECS architecture.
Dave Churchill via YouTube

Dave Churchill

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1 hour 17 minutes

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Overview

Dive into game programming fundamentals including vector math, rendering, animation, AI, collision detection, physics, and UI using C++ and SFML with ECS architecture.


Subjects

Programming