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Starts 5 June 2026 15:44
Ends 5 June 2026
Game Programming: Building a Zelda-Style Game Engine with Entity Component Systems - Lecture 16
Dave Churchill
6076 Courses
1 hour 9 minutes
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Overview
Dive into game programming fundamentals through a Zelda-style assignment, covering entity management, AI systems, asset handling, and physics implementation in C++ with SFML graphics.
Syllabus
- Introduction to Game Programming with SFML
- Fundamentals of a Zelda-Style Game Engine
- Entity Component System (ECS) Architecture
- Entity Management
- Artificial Intelligence Systems
- Asset Handling
- Physics Implementation
- Implementing Game Mechanics
- Integrating Sound and Music
- Debugging and Optimization
- Final Project: Building a Simple Zelda-Style Game
- Next Steps and Advanced Topics
Subjects
Programming