What You Need to Know Before
You Start

Starts 6 July 2025 08:47

Ends 6 July 2025

00 Days
00 Hours
00 Minutes
00 Seconds
course image

Designing and Creating Video Game Zombie AI

Delve into the fascinating world of video game design and AI technology with PikPok's expert team. In this online course, learn how to conceptualize and create engaging zombie behavior using AI in the Unity game engine. The creators behind the popular "Into the Dead: Our Darkest Days" guide you through the intricate process of implementing inn.
Unity via YouTube

Unity

2825 Courses


1 hour 47 minutes

Optional upgrade avallable

Not Specified

Progress at your own speed

Free Video

Optional upgrade avallable

Overview

Delve into the fascinating world of video game design and AI technology with PikPok's expert team. In this online course, learn how to conceptualize and create engaging zombie behavior using AI in the Unity game engine.

The creators behind the popular "Into the Dead:

Our Darkest Days" guide you through the intricate process of implementing innovative AI systems, equipping you with essential skills in game development and programming. Perfect for aspiring game developers and AI enthusiasts, this course offers a unique opportunity to enhance your knowledge and mastery of artificial intelligence in gaming.

Syllabus

  • Introduction to Zombie AI
  • Overview of AI in video games
    Key characteristics of zombie behavior
  • Basics of Artificial Intelligence in Unity
  • Introduction to Unity's AI tools
    Navigating the Unity interface for AI development
  • Designing Zombie Behavior
  • Defining zombie behaviors and traits
    Designing realistic and engaging zombie AI
  • Pathfinding and Navigation
  • Implementing pathfinding using Unity's NavMesh
    Creating dynamic navigation systems for zombies
  • Sensing and Perception Systems
  • Setting up line of sight and hearing for zombies
    Incorporating noise and environmental interactions
  • State Machines and Behavior Trees
  • Introduction to finite state machines
    Implementing behavior trees in Unity
    Transitioning between states for dynamic behavior
  • Advanced Behavior Implementation
  • Group dynamics and coordination between zombies
    Special behaviors and advanced AI patterns
  • Performance Optimization
  • Balancing AI complexity with performance constraints
    Techniques for optimizing AI processing in Unity
  • Testing and Iteration
  • Methods for testing AI behaviors in the Unity environment
    Iterative design process for refining AI
  • Case Study: "Into the Dead: Our Darkest Days"
  • Insights from PikPok's development team
    Challenges and solutions in creating zombie AI for the game
  • Final Project
  • Designing and implementing a unique zombie AI behavior in Unity
    Peer review and feedback session on project implementations

Subjects

Programming