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Beginnt 4 June 2026 15:14
Endet 4 June 2026
4 hours 13 minutes
Optionales Upgrade verfügbar
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Paid Course
Optionales Upgrade verfügbar
Übersicht
This hands-on course guides learners through the complete development of a tower defence game using Unity and C#. By engaging with real-time scripting, prefab systems, and AI-driven enemy logic, students will learn to construct, apply, and evaluate essential game mechanics.
The course starts with designing dynamic enemy behaviors and wave systems, then transitions into implementing responsive tower attacks, damage calculation, health management, and scoring. Learners will also analyze game feedback mechanisms to enhance player experience.
By the end, students will have created a functional and modular tower defence game while applying concepts of game development, object-oriented programming, and visual feedback systems in Unity.
Lehrplan
- Enemy Setup and Game Mechanics
- Combat and Scoring System
Unterrichtet von
EDUCBA
Fachgebiete
Programming