Wat je moet weten voordat je
begint
Start 4 June 2026 16:05
Einde 4 June 2026
4 hours 13 minutes
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Gemiddeld
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Paid Course
Optionele upgrade beschikbaar
Overzicht
This hands-on course guides learners through the complete development of a tower defence game using Unity and C#. By engaging with real-time scripting, prefab systems, and AI-driven enemy logic, students will learn to construct, apply, and evaluate essential game mechanics.
The course starts with designing dynamic enemy behaviors and wave systems, then transitions into implementing responsive tower attacks, damage calculation, health management, and scoring. Learners will also analyze game feedback mechanisms to enhance player experience.
By the end, students will have created a functional and modular tower defence game while applying concepts of game development, object-oriented programming, and visual feedback systems in Unity.
Lesprogramma
- Enemy Setup and Game Mechanics
- Combat and Scoring System
Gegeven door
EDUCBA
Vakgebieden
Programming