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Beginnt 5 June 2026 01:46

Endet 5 June 2026

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Building Perceptive AI in Unreal Engine

Master AI perception and behavior systems in Unreal Engine - implement sight, sound, and damage-based AI responses using Blueprint, behavior trees, and EQS for both shooter and RPG-style games.
via Udemy

4160 Kurse


10 hours 28 minutes

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Paid Course

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Übersicht

In this series I will be showing how to set up two different AI designs, one for a shooter experience, and one for a RPG style AI. We will cover blackboard and behaviour trees, EQS queries, and the AI perception component using sight, sound and damage stimuli.

Lehrplan

  • Introduction to Perceptive AI in Unreal Engine
  • Overview of Unreal Engine AI components
    Understanding AI perception concepts
  • Setting Up Your Project
  • Configuring Unreal Engine for AI development
    Importing assets and starter packs
  • Basics of Blackboard and Behavior Trees
  • Introduction to blackboard fundamentals
    Designing behavior trees for decision making
    Practical examples: Simple AI behavior setup
  • Shooter AI Design
  • Constructing a basic shooter AI
    Utilizing EQS (Environment Query System) for navigation
    Implementing sight perception in shooter AI
    Handling sound and damage stimuli
  • RPG Style AI Design
  • Designing an RPG style AI character
    Advanced use of blackboards and behavior trees
    Implementing complex EQS queries for RPG environments
    Integrating sight, sound, and damage perception for immersive interactions
  • Advanced Perception Techniques
  • Customizing AI perception settings
    Debugging perception issues
    Case studies of perception implementations
  • Hands-On Project Development
  • Building a shooter AI with full perception integration
    Creating an interactive RPG AI with dynamic perception
  • Conclusion and Best Practices
  • Review of learned techniques
    Tips for optimizing AI performance
    Resources for further learning and development

Unterrichtet von

Daniel Orchard


Fachgebiete

Programming