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Beginnt 4 June 2026 10:29

Endet 4 June 2026

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Designing and Creating Video Game Zombie AI

Discover the process of designing zombie behavior and implementing AI in Unity with PikPok's team, creators of "Into the Dead: Our Darkest Days."
Unity via YouTube

Unity

6076 Kurse


1 hour 47 minutes

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Übersicht

Discover the process of designing zombie behavior and implementing AI in Unity with PikPok's team, creators of "Into the Dead:

Our Darkest Days."

Lehrplan

  • Introduction to Zombie AI
  • Overview of AI in video games
    Key characteristics of zombie behavior
  • Basics of Artificial Intelligence in Unity
  • Introduction to Unity's AI tools
    Navigating the Unity interface for AI development
  • Designing Zombie Behavior
  • Defining zombie behaviors and traits
    Designing realistic and engaging zombie AI
  • Pathfinding and Navigation
  • Implementing pathfinding using Unity's NavMesh
    Creating dynamic navigation systems for zombies
  • Sensing and Perception Systems
  • Setting up line of sight and hearing for zombies
    Incorporating noise and environmental interactions
  • State Machines and Behavior Trees
  • Introduction to finite state machines
    Implementing behavior trees in Unity
    Transitioning between states for dynamic behavior
  • Advanced Behavior Implementation
  • Group dynamics and coordination between zombies
    Special behaviors and advanced AI patterns
  • Performance Optimization
  • Balancing AI complexity with performance constraints
    Techniques for optimizing AI processing in Unity
  • Testing and Iteration
  • Methods for testing AI behaviors in the Unity environment
    Iterative design process for refining AI
  • Case Study: "Into the Dead: Our Darkest Days"
  • Insights from PikPok's development team
    Challenges and solutions in creating zombie AI for the game
  • Final Project
  • Designing and implementing a unique zombie AI behavior in Unity
    Peer review and feedback session on project implementations

Fachgebiete

Programming