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Start 4 June 2026 10:45
Einde 4 June 2026
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1 hour 47 minutes
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Overzicht
Discover the process of designing zombie behavior and implementing AI in Unity with PikPok's team, creators of "Into the Dead:
Our Darkest Days."
Lesprogramma
- Introduction to Zombie AI
- Basics of Artificial Intelligence in Unity
- Designing Zombie Behavior
- Pathfinding and Navigation
- Sensing and Perception Systems
- State Machines and Behavior Trees
- Advanced Behavior Implementation
- Performance Optimization
- Testing and Iteration
- Case Study: "Into the Dead: Our Darkest Days"
- Final Project
Overview of AI in video games
Key characteristics of zombie behavior
Introduction to Unity's AI tools
Navigating the Unity interface for AI development
Defining zombie behaviors and traits
Designing realistic and engaging zombie AI
Implementing pathfinding using Unity's NavMesh
Creating dynamic navigation systems for zombies
Setting up line of sight and hearing for zombies
Incorporating noise and environmental interactions
Introduction to finite state machines
Implementing behavior trees in Unity
Transitioning between states for dynamic behavior
Group dynamics and coordination between zombies
Special behaviors and advanced AI patterns
Balancing AI complexity with performance constraints
Techniques for optimizing AI processing in Unity
Methods for testing AI behaviors in the Unity environment
Iterative design process for refining AI
Insights from PikPok's development team
Challenges and solutions in creating zombie AI for the game
Designing and implementing a unique zombie AI behavior in Unity
Peer review and feedback session on project implementations
Vakgebieden
Programming