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Inicio 5 June 2026 09:36
Fin 5 June 2026
8 hours 5 minutes
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Paid Course
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Resumen
Learn how to make your own Multiplayer First-person shooter ZOMBIE game using Photon PUN2 and UNITY 2021 What you'll learn:
Build a First Person Shooter / zombie survivor gameLearn how to use Photon PUN2 to build Multiplayer GamesExpand your Game Design knowledgeReady to expand to PvP (Player vs. Player) gameTouch controls implementationBuild MapsImplement Touch ControlsLearn a lot about 3D animations, enemies, health systems, level design, game design Have you ever dreamed about building your own First-person shooter game?
Or maybe you want to develop games like Call of Duty Zombies, Left 4 dead, or any FPS or Horde-type game?Then you found the right course for you! In this course, you will develop your own FPS multiplayer zombie game!
With our instructions, you will learn how to use and implement all these things:
Program Enemy AI to fight against, in a PvE (Player vs. Environment) round-based style similar to Left 4 Dead and COD Zombies.Photon PUN2 - Learn to make multiplayer games with the best engine available for Unity!Ready to expand to PvP (Player vs.
Player) - Only a few steps away from having your very own PvP combatLearn map building secrets and techniques used daily in the industry for competitive and arena-based gamesImprove your game design skills through our design fundamentals and learn what makes a game funGet to know the simple steps it takes to turn your game into a mobile game, including touch controls and in-editor mobile testing.eSet up a system to let your player interact with environmental assets, using our vending machine example!Learn how to sync everything over the Network via Photon Pun’s built-in componentsGet to know PUN2’s custom functions for network communication like RPC’s (Remote Procedural Calls), Photon Hashtables, Custom properties, and Pun Callback OverridesAnd with all that, you’ll be able to take your Singleplayer game and turn it into the Multiplayer game you always wanted!This course includes:
Introduction and Full Implementation of Unity Photon PUN2Chapters about setting up game elements, animations, AI, player Input, and Game Design in general.Full FPS game project + code I’m Denis Panjuta, your instructor for this course. I have taught programming to over 200000 students around the world and worked together with a team of two game developers to make this course as great as possible.
You will get to know them in the Q&A section, as they will help you out if you have any questions while going through the course.So you are getting amazing course content, code that is worth more than you are paying, customer support in case you are stuck and if all of that isn’t enough, you are also getting a 30Day money-back guarantee.Are you excited about becoming a real game developer? Then don’t hesitate and get started in the course right now!Our co-instructor Mohammed Basem will go through all the details and explain to you all the difficult game-building concepts.
All the lectures have been prepared by our in-house game developer and YouTuber JafarJ. 30-DAY FULL MONEY-BACK GUARANTEEThis course comes with a 30-day full money-back guarantee. Take the course, watch every lecture, and do the exercises, and if you feel like this course is not for you, ask for a full refund within 30 days.
All your money back, no questions asked.
Programa
- Introducción a Unity y Desarrollo de Juegos
- Fundamentos de los Juegos de Disparos en Primera Persona (FPS)
- Esenciales del Motor Unity
- Configuración de Jugador y Cámara
- Introducción a la Conexión Multijugador con Photon PUN2
- Implementación de Funciones Multijugador
- Lógica y Sistemas del Juego
- Mejora de la Experiencia de Juego
- Interacciones Multijugador Avanzadas
- Pruebas y Optimización del Juego
- Publicación y Mantenimiento de un Juego Multijugador
- Proyecto Final
Impartido por
Denis Panjuta and Tutorials.eu by Denis Panjuta
Materias
Programming