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Débute 5 June 2026 09:40
Se termine 5 June 2026
12 hours 3 minutes
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Paid Course
Amélioration optionnelle disponible
Aperçu
Learn how to make an old school fast-paced first person shooter in the Godot game engine What you'll learn:
How to implement a fast paced old school first person character controller in GodotHow to fully implement a machine gun, shotgun, sword, and rocket launcher in GodotHow to implement basic artificial intelligence in GodotHow to use pathfinding in GodotHow to implement basic GUI in GodotHow to use particle effects in Godot In this course you'll learn how to make an old school fast paced 3D FPS in the Godot Game Engine.I'll cover how to set up an environment and lighting, make player movement, create four guns:
a machete, shotgun, machine gun, and rocket launcher, make two enemies, one melee and one range, with pathfinding and basic ai, create particle effects for explosions and smoke trails, create animations for weapons, create ammo, health, and weapon pickups, and set up a basic hud for the player.Udemy's requirements for course descriptions have changed since I originally posted this course and now require a minimum of 200 words, which is stupid, so here's some filler:
I need 88 more words at this point so I'm just going to type random words from the alphabet in. Or I suppose I could use a chatbot, but I'd rather have that human touch.
This really is a stupid requirement, I said all I needed to say in only 110 words, which is much clearer than using 200, but because of some arbitrary rule, I'm now required to add this extra section that literally no one will read. Fantastic.
Seven more, I guess it could be worse.
Programme
- Introduction au cours
- Configuration de l'environnement de développement
- Principes de base de la conception de jeux 3D
- Création du monde de jeu
- Création du personnage du joueur
- Conception et IA des ennemis
- Physique et mécanique du jeu
- Création de graphismes et animations rétro
- L'audio dans les jeux FPS rétro
- Interface utilisateur et menus du jeu
- Amélioration du gameplay et des performances
- Finitions et publication
- Conclusion du cours
Enseigné par
Narayana Walters
Matières
Programming