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Inicio 4 June 2026 16:43

Fin 4 June 2026

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Create Simple Enemy Behaviour with C# in Unity (Intro to AI)

Crear un Comportamiento Simple de Enemigos con C# en Unity (Introducción a la IA) En este curso de una hora basado en proyectos, aprenderás a crear un árbol de comportamiento simple para enemigos. Aprenderás a hacer que tus personajes enemigos patrullen un área, persigan a un jugador que esté dentro de su rango y ataquen cuando.

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Resumen

In this one-hour, project-based course, you'll learn how to create a simple enemy behavior tree. You'll learn how to make your enemy characters patrol an area, chase a player in range and attack when it's close enough for melee.

You will be able to easily expand the behavior system we create, to add your own conditional behaviors.

To build a behavior tree, this guided project will use and expand upon the following Unity concepts:

  • Transform-based movement
  • Rigidbody collisions and triggers
  • Interfaces
  • Events

Consider this guided project to be a "capstone" project for beginners. If you can comfortably complete this course, understand all concepts presented, and can reproduce them in your own projects, then congratulations!

You have officially graduated to "Intermediate!".


Impartido por

Edward Falzon


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